package com.ms.service.module.analysisgroup.message;

import java.util.ArrayList;

import com.ms.game.itembox.Item;
import com.ms.game.itembox.ItemChangeWay;

/**
 * 使用C幣卡的細節資訊
 */
public class SUsedCoinCardDetailData {
	
	//=====單次的資訊=====
	/**該C幣卡的面額*/
	private int parValue;
	
	/**該C幣卡的產生方式*/
	private ItemChangeWay createWay;
	
	/**該C幣卡的產生遊戲類型*/
	private String createGameType;
	
	/**該C幣卡的產生遊戲館別*/
	private String createHallType;
	//=====單次的資訊=====

	
	//=====批量的資訊=====
	/**是否是批量的資訊*/
	private boolean isBatch;

	/**批量的C幣卡*/
	private ArrayList<Item> coinCards;
	//=====批量的資訊=====	
	
	public int getParValue() {
		return parValue;
	}

	public void setParValue(int parValue) {
		this.parValue = parValue;
	}

	public ItemChangeWay getCreateWay() {
		return createWay;
	}

	public void setCreateWay(ItemChangeWay createWay) {
		this.createWay = createWay;
	}

	public String getCreateGameType() {
		return createGameType;
	}

	public void setCreateGameType(String createGameType) {
		this.createGameType = createGameType;
	}

	public String getCreateHallType() {
		return createHallType;
	}

	public void setCreateHallType(String createHallType) {
		this.createHallType = createHallType;
	}

	public boolean isBatch() {
		return isBatch;
	}

	public void setBatch(boolean isBatch) {
		this.isBatch = isBatch;
	}

	public ArrayList<Item> getCoinCards() {
		return coinCards;
	}

	public void setCoinCards(ArrayList<Item> coinCards) {
		this.coinCards = coinCards;
	}

}
